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One thing must be made clear, though: this is not a tough game it's casual. Things that must be taken into account? The distance from the desired resource that needs to be gathered, the availability of resources needed for a task, the balance between structures for sleeping, food producing, and resource gathering, amongst others. Planning what to create and where is just one job, and yet it's the most important one. Note that, while there will initially be plenty of room for error, things will get tougher as the Vikings move on to subsequent islands, getting various Unlocks in the process, which are basically features that will be implemented in the next stage, and that range from helpful buildings and tools, to animals that don't exactly behave as sitting ducks. The only thing that can be done here is marking the spot where something will be built on, since construction is, once again, up to the Vikings.
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Luckily, they can take care of themselves, meaning that when hungry they hunt and fish, when in need of a tool they produce it, and, generally whenever something needs to be done they auto-assign their Scandinavian behinds to do the deed. While the main tool of the trade in this RTS is the good ol' mouse, don't try commanding the Vikings with it, because they are too self-important to accept that.
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Then again, the only thing that matters is how fun everything is - is it, though? Despite the unique concept, however, Valhalla Hills is nothing more than just another simple real-time strategy, since it doesn't have something that makes it stand out amongst the competition. How will that be done? By constructing, gathering, and expanding. The purpose? Reach the portal, open it, fight - or calm - any nasties that might enter the mortal plane from it, move on to the next island, and repeat the whole thing all over in a slightly more challenging area. Thankfully, Leko is as stubborn as his father, and will stop at nothing to return to Asgard, and convince Odin to let those poor bloodthirsty Norsemen enter Valhalla.Įach level is a small island, and each island has a portal. The Allfather, being the strict papa that he is, banishes him to a nice, Unreal 4 Engine-powered earth, locks the door, and throws away the key, denying entrance to humankind, as well. Case in point: his hippy-son Leko who, instead of being a war-hungry tower of muscle with a Natalie Portman fetish, enjoys creating buildings. If there's one thing that Odin hates more than peace-loving humans, it's probably peace-loving gods.